It is that time of the year again when we start gathering ideas and mentors for Google Summer Code.
@Mentors, please submit new proposals in our Project ideas GitLab repository before the end of January.
Proposals will be reviewed by the GNOME GSoC Admins and posted in https://gsoc.gnome.org/2025 when approved.
If you have any doubts, please don’t hesitate to contact the GNOME Internship Committee.
I don’t know how it works and I’m just user, not owner of any app here.
First some words from Gnome devs:
“In the future, we should have a better (and GPU-based) text rendering stack that supports sub-pixel positioning a lot better than the current one, where we lose precision by going through different layers using different fixed point representations; this should already improve the rendering on non-HiDPI displays” (https://gitlab.gnome.org/GNOME/gtk/-/issues/3787).
Currently fonts are rendered horribly on non-HiDPI screens (even 81% of users according to Steam, which normally should include mainly gamers with modern hardware).
Question, if this topic could be taken somehow? GTK4 definitely needs back LCD antialiasing and such support like in GTK3.
Current situation is dividing users into “good” and “bad”, “poor” and “rich”, “healthy” and “unhealthy”, “affected” and “non affected” (using non-HiDPI and HiDPI monitors) and this happens, when non-HiDPI will be always used because of price, power usage or availability (yes, in many environments you have FullHD or 2K only).